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  1. #1
    sky444's Avatar
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    Question DrmPort Help Help

    drmport 040

    Trying to get gif's from the SHX Drm file to use with NaNO's MP which switches DRM when you switch skins.

    Motorola v3i



    I open the SHX and it ask me twice to pick the file (SHX)

    Is that right?


    Then it does it's thing and I wind up with 2 folders

    Binary1 and Binary 2

    what's the difference the gif's both look the same ?



    I suppose I use the v3i DRM map to pick the correct gif's right?


    First Time I've used this is why I'm asking.
    Last edited by sky444; 08-31-2009 at 08:01 AM.

  2. #2
    SocaSlvr's Avatar
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    Yes, just pick them out of binary 1. I normally just click cancel when it asks the second time.

  3. The Following User Says Thank You to SocaSlvr For This Useful Post:

    sky444 (08-31-2009)

  4. #3
    sky444's Avatar
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    Quote Originally Posted by SocaSlvr View Post
    Yes, just pick them out of binary 1. I normally just click cancel when it asks the second time.
    Thanks a bunch - I thought I could just cancel.

    I get a TON of zero byte files - guess that's right ??



    WOW - DRM's are a whole other ballgame aren't they ??

  5. #4
    SocaSlvr's Avatar
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    Yeah, that's normal, just forget about those 0byte gifs.

  6. #5
    sky444's Avatar
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    Quote Originally Posted by SocaSlvr View Post
    Yeah, that's normal, just forget about those 0byte gifs.
    ah yea this is getting easier - appreciate the help.

    Sort by size - bye bye zero byte files

    Sort by name - pick the ones I need - pretty cool !!!



    SocaSlvr can you tell me something though - if I just simply copy the gif files according to the v3i mapping list from the Binary\Icons to a folder they will be correct right ??

    Say I decompile ElectricBlue.shx and of course they are then in the Binary\Icons folder - as long as I copy according to the v3i DRM map they will be correct right?


    I'm getting a bit confused because I compared the drm directories off of NaNO's MP which has the Elf DRM Changer and they are not all the same - you probably know this already but The MP has a Skin folder like normal but then there is the drm folder under the skin folder - well I thought even though it's different drm's they still should have the same numbers - am I like way LOST ??


    I used drmport to decompile Joker's BlackLive Revisited and used the v3i DRM map and just copied all that was on that map into another directory and named it blacklive until I put it under a Skin\drm on the MP and it seems to work fine - would that be the safe way to do that?

    The difference in the drm folders are throwing for a loop here !!!!
    Last edited by sky444; 08-31-2009 at 04:42 PM.

  7. #6
    kent_lkc's Avatar
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    Quote Originally Posted by sky444 View Post
    I open the SHX and it ask me twice to pick the file (SHX)

    Is that right?


    Then it does it's thing and I wind up with 2 folders

    Binary1 and Binary 2

    what's the difference the gif's both look the same ?
    DRMport can open both shx and sbf & Bin (smg) .

    In folder Binary 1 is images/icons extracted from CG15.

    In folder Binary 2 is DRM images you would like to port to, once editing completed. DRMport will compile images in Binary 2 folder.

    note: if you cancel the 2 popup windows when DRMport extracting CG15, then DRMport will compile DRM with images from Binary 1 folder.
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